Steam Workshop: XCOM 2. This version of Evac All is for the War of the Chosen expansion only. Please use the original Evac All mod for the original XCOM2.
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It is what it says on the tin. They should all work together if you have the space to load em all.I have tested this, slowly increasing the number of mods, and it seems stable so far. Every once in a while an exception will be thrown from save scumming too quickly, or killing certain units with other certain units on the last turn of the mission if they also drop loot. Overall I have done my best to remove mods that do this.
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With this many mods however, crashing once or twice is more of a given than a possibility. I've never run into a crash that simply restarting and reloading hasn't fixed.I would recommend using the Alternative Mod Loader to remove the startup lag by quite a bit. The game mod launcher just can't handle this many well.
You can find it here:Ignore the X2ActionMoveClimb Wall. It's a known redundant error that doesn't effect the game.God forbid you try this mid campaign. This is 100% a fresh start collection unless you want to pick and choose. If you do manage to get it working mid game, I would be absolutely shocked.Notes:-Some of the soldier mods are rather overpowered. Some of the enemies are rather overpowered.
I think it evens out, but it's your call. You may end up with massive powespikes going back and forth when you'll be OP one month and scrambling to save even one civvie the next.-Unlimited Recruits somewhat negates Starting Soldiers. I only use one at a time. Both CAN run at once but there's not much point unless you edit the.ini file for Starting Soldiers.-For those with no time to scroll through, one of the most useful features is the 'Yet another F1' Mod which gives you info when you press F1 on your own unit or aiming at an enemy. Simple, and great for finding out what the new enemies do or what your own units do.-There's a big bug with robojumper's Squad Select in that all units show up invisible until you update their information. It doesn't affect how they actually load into a mission. If you go into a soldier's customization and back out, it fixes itself.
I think it may have to do with the 'Open Squad Select at any time' mod even if it says there's no conflict.-You can open up options to edit some of the mods under the newly added 'mods tab,' courtesy of a mod for modding mods.-Be sure to open up advanced options when starting a new game to see some of the mods. Choosing what Chosen you face first will not work when Lost and Abandoned is enabled.-Uniformity mod doesn't always actually make soldiers uniform because of the full customization mod. It works for most, however. Same with the 'No Modded Soldiers' that attempts to put all recruits in base cosmetics. Because of the full customization mod reclassifying invisible torsos and heads as base cosmetics, you'll roll some invisible soldiers every now and then. Only really noticeable with the Unlimited Recruits mod.
Welcome back, Commander. You're about to play XCOM 2 as it's meant to be played.Enabling XCOM 2's Ironman mode when starting a new game means that you will only ever have a single save file. More than that, the save file will be overwritten with every action you make during a mission. Think about that. If you run into a group of aliens at just the wrong moment, you won't have the option to reload an earlier save. If you wipe your entire squad after making it 10 hours into your campaign, you just have to live with that.This mode is absolutely brutal, so think carefully before you begin.As well as the advanced pointers below, it might also be wise to get up to speed on the essentials first; you can read our pages on, and how to unlock the.
And if all else fails, there's, too. XCOM 2 Ironman guideWith all that in mind, here are some Ironman-specific tips you might find useful:. Play aggressively. More than ever, you can't afford to be exchanging shots with enemy units for multiple turns. A lucky crit, especially in the early game, and you could permanently lose a soldier you've invested a lot of time and resources into. From the moment you trigger a group of aliens, you want to be destroying cover and moving for flanking shots. Every action you allow in the following enemy turn should feel like a failure.
Protect your assets. Sometimes, things are going to go south. This is an XCOM game after all. You'll run into multiple groups of enemies and it's clear you're about to start losing soldiers. At this point, you do still have one more option: evac. This is available in most mission types and allows you to immediately call in a new evac zone and escape, ideally within the same turn. There will be consequences on the world map (losing contact with a region etc.), but you can usually recover from that.
It's better to take that hit than losing an entire squad of high level soldiers.You could see this screen yourself one day. Destroying the floor underneath a turret will, in turn, destroy the turret. Don't put all your eggs (soldiers) in one basket (squad). As much as you'll want to rely on a single team of high-level soldiers for each mission, this isn't the smart way to play. Ideally, you want at least two full squads of soldiers to pick from, so that when a soldier is killed or injured, you're not completely handicapped.
Keep rotating different soldiers with each encounter and in doing so, you'll eventually build up a much more reliable roster of troops. Don't forget to hack. Almost every mission will have some freebies up for grabs, if you've brought a decent specialist along. You may not need to disable that Advent scanner to avoid detection, but it's worth having a look all the same. If you can afford to take the risk, there's intel, supplies and temporary bonuses to unlock.
Also, looking is free! If you take a peek and decide that hacking an object isn't worth it, this doesn't use up any actions. The Grenadier class is your best friend. Eventually, you'll be able to run a squad of six soldiers, which means that unless you have a SPARK unit (Shen's Last Gift DLC), you'll likely need to double up with at least one of the classes.
The Grenadier is a fantastic choice here. The reasoning is simple: being able to reliably destroy enemy cover will make your life so, so much easier. And finally, you're probably going to mess this up. Sorry, but it's the truth. Ironman mode is incredibly punishing and it can feel pretty bad when you lose a campaign after multiple hours of playtime. Our best advice to keep your morale up?
If you like to name your soldiers after your favourite characters from Battlestar Galactica, or play around with their armour sets and colour schemes, make sure you do that in the Character Pool on the main menu. There is nothing worse than restarting a campaign, only to then painstakingly recreate each of the soldiers you've just lost.
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